Sobek is a rapid-firing Grineer shotgun that has reduced damage per shot but boasts extra large clip capacity.
The Sobek is a Grineer shotgun used by Troopers that boasts high damage as well as a very large magazine for a shotgun. The fire rate is lower than that of the Boar, but the damage per shot is higher, making it a balanced weapon that is accurate and deadly, with poor ammunition economy as the main downside.
High base damage spread over very few projectiles.
Very high ammo capacity per magazine and high maximum ammo pool.
Fully-automatic.
Draws the 3rd greatest benefit from the Ammo Stock mod (Kohm first and Phage second).
Shares accuracy and damage falloff with the Hek, making it viable at a relatively long range.
While the reload is slow it still comes out ahead of the other shotguns when comparing shots fired, or potential damage dealt, to time spent reloading.
Can use the Sobek-exclusive Shattering Justice and Acid Shells mods.
Disadvantages:
Low pellet count.
This can be an advantage against single targets or small groups, dealing much more damage per pellet to them compared to other shotguns.
Slowest base reload speed of all shotguns.
Relatively low ammo efficiency if fired in full-auto.
Weapon Loadouts[]
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Notes[]
The listed damage is actually the total of all the pellets' damage value. The actual damage per pellet is 65.625Impact, 10.95Puncture and 10.95Slash.
Tips[]
When using against Infested, add a Chilling Grasp mod to slow them down and give you more time to fire more shots or reload when needed. The Sobek has good accuracy and the 100% stun on Ancients makes it a reliable hold-back weapon, keeping Ancients away from you and your team even at large distances.
When extensively modified, The Sobek is best fired in short bursts of three to five rounds due to its high power. Unlike the Hek, the Sobek is not especially ammo-efficient; and its high rate of fire demands good trigger control or ammo restores.
It is beneficial to concentrate on increasing fire rate and damage over ammunition capacity.
Using the Shotgun Ammo Mutation mod can help regain ammo when needed.
Trivia[]
Sobek is named after the ancient Egyptian God of the Nile river, likely reflecting how the overall shape of the gun resembles a crocodile's head.
Along with the Seer, the Sobek was one of the first weapons to possess a non-static model. In this case the central magazine rotates after each shot, and rotates for a second or two when starting the reload animation.
The Sobek's twin barrels are telescopic, retracting when stored on the back of the Warframe.
Sobek is the first weapon that has two PvE weapon-exclusive mods.
Bugs[]
The Sobek's drum magazine has long had minor alignment issues, and may clip out of place. This is easily observed when examining the weapon in the Arsenal screen.
Media[]
Color Customization Options [Tint color 3 is hardly visible, shown by yellow line]
Akbronco Prime • Akbolto Prime • Aklex Prime • Akstiletto Prime • Ballistica Prime • Bronco Prime • Euphona Prime • Hikou Prime • Lato Prime • Lex Prime • Pyrana Prime • Sicarus Prime • Spira Prime • Vasto Prime
Melees
Ankyros Prime • Bo Prime • Dakra Prime • Destreza Prime • Dual Kamas Prime • Fang Prime • Fragor Prime • Galatine Prime • Glaive Prime • Kogake Prime • Kronen Prime • Nami Skyla Prime • Nikana Prime • Orthos Prime • Reaper Prime • Scindo Prime • Silva & Aegis Prime • Skana Prime • Venka Prime
Sentinels
Deconstructor Prime • Prime Laser Rifle • Sweeper Prime