Sobek is a rapid-firing Grineer shotgun that has reduced damage per shot but boasts extra large clip capacity.
The Sobek is a Grineer shotgun used by Troopers that boasts high damage as well as a very large magazine for a shotgun. The fire rate is lower than that of the Boar, but the damage per shot is higher, making it a balanced weapon that is accurate and deadly, with poor ammunition economy as the main downside.
The listed damage is actually the total of all the pellets' damage value. The actual damage per pellet is 65.625Impact, 10.95Puncture and 10.95Slash.
When using against Infested, add a Chilling Grasp mod to slow them down and give you more time to fire more shots or reload when needed. The Sobek has good accuracy and the 100% stun on Ancients makes it a reliable hold-back weapon, keeping Ancients away from you and your team even at large distances.
When extensively modified, The Sobek is best fired in short bursts of three to five rounds due to its high power. Unlike the Hek, the Sobek is not especially ammo-efficient; and its high rate of fire demands good trigger control or ammo restores.
It is beneficial to concentrate on increasing fire rate and damage over ammunition capacity.
Along with the Seer, the Sobek was one of the first weapons to possess a non-static model. In this case the central magazine rotates after each shot, and rotates for a second or two when starting the reload animation.
The Sobek's twin barrels are telescopic, retracting when stored on the back of the Warframe.
Sobek is the first weapon that has two PvE weapon-exclusive mods.
The Sobek's drum magazine has long had minor alignment issues, and may clip out of place. This is easily observed when examining the weapon in the Arsenal screen.
Color Customization Options [Tint color 3 is hardly visible, shown by yellow line]