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Ogris
OgrisNew
Thông tin chung
Chỗ lắp Primary
Loại vũ khí Launcher
Kiểu bắn Charge
Chỉ số
Độ ồn  ?m: ALARMING
Tốc độ bắn 1.00  đạn/giây
Chính xác 100.0
Băng đạn 5.0 đạn
Đạn dự trữ 20 đạn
Chém mạnh
Elemental Type Blast b Blast
Tốc độ tụ 1.5 giây
Secondary Attacks
Elemental Type Blast b Blast
Khác
Conclave 150
Polarities None
Ra mắt tại Update 8.0
†Modified version, dubbed the AT Ogris, that fires slow, tracking rockets.
The Ogris fires detonite infused casings.

The Ogris is a Grineer rocket launcher unlockable through Chem Lab Research in the Dojo. While slow to charge, it fires a rocket that can deliver high blast damage over a small area, but can also damage the player if they aren't careful. A slower projectile version of this is used by the Bombard, though the homing ability isn't present in the ClanTech version.

This weapon can be sold for 7,500‍ Credits64.

Khu chế tác: Yêu cầu
Credits64
30.000
DetoniteInjector64
5
Salvage64
5.000
AlloyPlate64
600
Forma64
1
Thời gian: 24 hrs
Rush: Platinum64 35
Giá MarketIcon Market: N/A Giá Blueprint2 Blueprint: Credits6415.000
Chem Lab Research Requirements
Credits64
7.500
DetoniteAmpule64
10
Ferrite64
500
PolymerBundle64
300
Plastids64
150
Time: 72 hrs
Prereq: Ignis
LeaderBadgeGhostHolo x1   LeaderBadgeShadowHolo x3   LeaderBadgeStormHolo x10   LeaderBadgeMountainHolo x30   LeaderBadgeMoonHolo x100

Characteristics

This weapon deals primarily Blast b Blast damage.

Advantages:

  • Extremely high AoE Damage.
    • 6m AoE dealing 500 Blast b Blast damage.
    • Both radius and damage can be increased with mods.
    • AoE damage will always target the head, dealing double damage.
  • Can be fired while sprinting.
  • Moderately fast reload speed.
  • Effective at killing enemies behind cover.
  • Slow fire rate tends to make recoil irrelevant.
  • Can be modded with Elemental damage to greatly increase effectiveness, debuffing enemies in the rare event that it doesn't kill them outright. See 'General Strategy.
  • Can use the Ogris-exclusive Nightwatch Napalm mod.

Disadvantages:

  • Deals a third of its total damage (including elemental damage and effects if they proc) to the user if the rocket detonates too close, making the Ogris very dangerous and ill-suited for close range combat.
    • Can explode on teammates, which can cause lethal self-damage.
  • Clumsy against large crowds of fast-moving enemies such as the Infested.
    • Has to be charged before it can fire.
    • One of the lowest rates of fire in the game.
  • Blast b Blast damage is less efficient against Ferrite armor.
  • Enemies can destroy the rockets with gunfire, including enemy AoE explosions.
  • Slow projectile speed.
  • Optimal use relies heavily on proper positioning.
  • Enemy bodies will block AoE damage from hitting enemies behind.
  • Draws ammo from the Sniper ammo pool.
  • Lowest max ammo of all primary weapons.
  • Low critical chance.


Notes

  • The Ogris fires a rocket that deals 150 blast damage, and creates an AoE with a 6m radius that deals 500 blast damage. The game's UI will add both of these numbers together to create 650, which is misleading.
    • The 150 damage of the rocket can only hit one target, and is not combined with the shot if it hits an object instead of an enemy (much like a Tonkor that is left to explode without hitting an enemy, you lose the direct impact damage).
  • The actual damage of the explosion is 499, shown when hitting a Charger which has no weakness or bonus to blast, and whose head cannot be hit by the explosion.

Weapon Loadouts

General Strategy

The Ogris is slow but very powerful. However, using the Ogris well requires proper positioning and timing, especially against faster enemies such as Corpus Prod Crewmen, Grineer Butchers, or Infested foes. As such, it is a good idea to pair the Ogris with a powerful sidearm and/or melee weapon.

In addition, the Ogris is crippled by its charge time; getting a Speed Trigger mod on it is practically a requirement, as this will reduce the time it takes to charge a shot.

In addition to other damage mods, it is recommended to plan mods out depending on the faction the player is planning to fight - Radiation b Radiation damage for the Grineer, Magnetic b Magnetic damage for the Corpus, and Corrosive b Corrosive damage for Infested/Corrupted. This will cause the Ogris to debuff enemies in the rare circumstance that it does not kill them outright.

However, with this greatly increased damage comes greatly increased risk to the user. Players should be extremely careful about where they fire the rocket, or they can easily kill themselves with their own gun. Because of this, it is recommended to find a good spot, preferably high up with a view of the map, from which to rain death on foes from above. This makes it very effective against Infested while doing this tactic.

Other Information

Trivia

  • The Ogris received a visual remodel in Update 16.0, giving it a bulbous appearance in line with other Grineer weapons. Its new appearance shares several visible parts with the Torid, implying that the Torid is the Ogris with added Infested parts.
  • The Ogris' magazine is a drum that is loaded on top of the weapon. This drum spins when the Ogris is fired.
  • Update 18.4.10 removed one of the biggest issues with the Ogris, the "jam" experienced when not fully charging a shot. The Ogris will begin charging another shot immediately after partially charging and cancelling for any reason.

Media

  • The Ogris in the Codex as of Update 16.
  • The Ogris' old model as it appeared in the codex until Update 16.
  • The Ogris' render prior to Update 16.
  • Update 8.1.3. added a blinking light on the back of the Ogris. Compare the indicator light's color to the lights in the distance.
  • Old Ogris Colour Choices
  • Ogris' energy is seen as the two lights
  • The reload animation of the Ogris' old model.

 

Ogris Skins

Patch History

See Also

WeaponsDamageCompare AllCosmetics

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