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Với khả năng điều khiển hoàn toàn năng lượng từ trường xung quanh, Mag là một bậc thầy trong việc thao túng kẻ địch.

Đây là Mag, một thế lực có thể tin tưởng vào.

Mag là người chơi mang tính đồng đội, Tenno, một sự bổ sung có giá trị cho bất kì một tổ đội nào.

Mag là một Warframe được thiết kế dựa vào lực từ trường. Nàng tự hào vì có lượng khiên năng lượng cao và mạnh nhưng đổi lại là giảm đi lượng máu, kĩ năng của Mag khiến nàng có khả năng kiểm soát và xử lý đám đông tầm trung. Nàng là một trong ba Warframe cơ bản mà bạn có thể được chọn khi bắt đầu chơi Warframe..

Khu chế tác: Yêu cầu
Credits64.png
25,000
Helmet
1
Chassis
1
Systems
1
OrokinCell64.png
1
Time: 72 hrs
Rush: Platinum64.png 50
Market Price: Platinum64.png 75 Blueprint Price: Credits64.png 25,000
Helmet
Credits64.png
15,000
AlloyPlate64.png
150
NeuralSensor64.png
1
PolymerBundle64.png
150
Rubedo64.png
500
Time: 12 hrs
Rush: Platinum64.png 25
Chassis
Credits64.png
15,000
Morphics64.png
1
Ferrite64.png
1000
Rubedo64.png
300

Time: 12 hrs
Rush: Platinum64.png 25
Systems
Credits64.png
15,000
ControlModule64.png
1
Morphics64.png
1
Salvage64.png
500
Plastids64.png
220
Time: 12 hrs
Rush: Platinum64.png 25

Cách kiếm

Bản thiết kế các bộ phận rơi ra từ The Sergeant (Illiad, Phobos). Bạn cũng có thể nhận một Mag hoàn chỉnh bằng cách mua từ Teshin với giá ReputationLargeBlack.png‍60,000 khi người chơi đạt rank Typhoon trong Conclave.

Từ The Sergeant thì phân chia xác suất các phần là 38.72%, 38.72%, 22.56% cho Neuroptic, Chassis, System như là phần thưởng các bộ phận của Warframe rơi ra từ boss , con số dự kiến theo yêu cầu để có từng cái là 7 lần.

Warframe Guides

Xem Category:Mag Guides đọc hướng dẫn của người chơi để học cách chơi Warframe.

Khác

  • Tên của Mag được lấy cảm hứng từ dạng rút gọn của magnetism, được sử dụng trong thời trang nữ (xem: Magdalene). Nguồn cảm hứng khác bao gồm concept magnitude, để tỏ lòng kính trọng tới sự hấp đẫn của nàng dành cho việc đối phó "trong sự tột cùng".
  • Mag thay Volt như là một Warframe lựa chọn lúc khởi đầu trong Update 7, tuy nhiên Volt sau đó thay thế Loki là Warframe để lựa chọn ban đầu vào Update 14.0.
  • Màu năng lượng mạt nạ của Mag có thể thay đổi (có hiệu lực vào Update 7.9).
  • Mag là Warframe nữ đầu tiên sở hữu phiên bản Prime.
  • Cả hai helmet thay thế của Mag được đặt tên sau khi Gauss projectile accelerator bao gồm một hoặc nhiêu cuộn dây được sử dụng như nam châm điện tuyến tính dùng để thúc đẩy viên đạn từ hoặc đường đạn với vận tốc cao. Vũ khí mà sử dụng cơ chế nói trên thường được gọi là súng Gauss hoặc súng Coil.
  • Mô tả về Mag được xuất hiện trong Livestream 17 cùng với Alad V.

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Warframe Archive - Debrief excerpt

We sat strapped in, safeties off, waiting for the punch. Waiting for death. Through my filthy porthole I saw stars among the outlines of the other Splinter ships queuing for the Solar Rail. It would soon grip us with an incomprehensible power and cast us through the void into the mouth of our enemy.

I watched the ships one-by-one bending and gone. Each crammed with zero-tech soldiers sucking stale air, white knuckling their percussion rifles. Each filled with a desperation that comes from extinction. Our ship would be the last to cross the gap. Our ship had special cargo.

It was essentially empty. Just ten men, like me, strapped in with the best zero-tech suits and weapons the empire could build... and "it". "It" stood in the aisle, a slender and eyeless metal form. A Tenno inside its Warframe. Vaguely human, vaguely feminine. Was this armor or some ornate carapace for the monster that lived inside? I strained against the harness as the ship yawed for final approach. I could see the Tenno standing there freely. Solemn and gold-gleaming, oblivious to the inertial force.

I had been, until then, a Tenno denier. They were ghosts, propaganda, twisted casualties of the void era. Not possibly real. Yet here it was in the flesh. The Empire, in their desperation, was going to turn the demons loose and hope for the best. Who did we fear more, the enemy or this monster? We had our safeties off, could we trust it? Then it didn't matter anymore. The punch came - and our windows became blinding. When we could see again our ship was somewhere else, shattered and dead in an instant.

My lungs were flattened, eyes full of death. Ship debris glittered like a night snow. The alien blue star was dark and blinding beyond us. The countless articulating worm-ships of our enemy, ringed in glowing discs, undulating and heat-bursting the surviving soldiers like me. This is where I died. I was in R-disc, sweeping over my right and setting my blood on fire. My vision flattened, the hearing muffled and buzzed. I could feel the side of my face going slack and wet.

I was in a dying dream. I saw a bright spot blurring and weaving toward me. I felt a tug toward it from the metal clasps on my suit. It reached me, rising up - a gleaming beast, a plume of golden wings rising and unfolding behind it. An angel. It snatched me from my death. I could feel my lungs fill as it wrapped me in its wings. Its Void Shield shimmered blue, strained under the enemy beams. I felt a suddenly tug of acceleration. I closed my eyes and held on it like a child.

I awoke on the floor, the sting of crisping flesh on my face and side. It was standing over me, the wings gone. I heard the cracking of weapons echoing down the corridor. Maybe the mission would be saved, but I was dying and so I waved my hand to send it away. I felt a pistol thrust in my hand as I was heaved to my feet. The angel had saved me, pulled me from hell, but it would not pity me. I was to die on my feet, by its side. I turned my good side toward the gunfire and raised the gun. It nodded, its outstretched metal hand surging and pulsing in ancient shapes as blue shimmered around me. It turned, drawing its blade and together we surged headlong into the hailstorm of death and fire that awaited us.

Release Date: September 13th, 2013

Mag Prime is the primed variant of the Mag Warframe featuring more powerful stats: possessing increased health, as well as an additional Madurai Pol.png polarity.

On June 29, 2015, it was announced that Mag Prime would enter the Prime Vault and be retired from the reward tables on July 7, 2015. Any pre-existing components or fully-built frames will remain as is.

Mag Prime, along with Dakra Prime and Boar Prime, was again accessible on June 28th 2016 - July 26th, 2016 when the Prime Vault was unsealed.

Khu chế tác: Yêu cầu
Credits64.png
25,000
Helmet
1
Chassis
1
Systems
1
OrokinCell64.png
3
Time: 72 hrs
Rush: Platinum64.png 50
Market Price: N/A Blueprint Price: N/A
Helmet
Credits64.png
15,000
AlloyPlate64.png
150
NeuralSensor64.png
2
PolymerBundle64.png
150
Rubedo64.png
750
Time: 12 hrs
Rush: Platinum64.png 25
Chassis
Credits64.png
15,000
Morphics64.png
3
Ferrite64.png
1,000
Rubedo64.png
400

Time: 12 hrs
Rush: Platinum64.png 25
Systems
Credits64.png
15,000
ControlModule64.png
3
Morphics64.png
1
Salvage64.png
500
Plastids64.png
500
Time: 12 hrs
Rush: Platinum64.png 25
Drop Locations

Blueprint Lith M1 Rare
Helmet Axi V2 Common
Chassis Meso B1 Uncommon
Systems Neo D1 Common


Tower refers to the Orokin Void

Notes

  • As a prime Warframe, Mag Prime has a special passive ability where contact with an Orokin Void Death Orb will make them release an energy pulse that grants 250 Energy to all nearby allies. This effect can only occur once per Death Orb, and can occur even if the Death Orb has been previously destroyed.

Trivia

  • Mag Prime was added in Update 10.0 along with the Boar Prime and Dakra Prime weapons.  She was the third prime Warframe added to the game and is also the first female prime Warframe to be added.
  • Mag Prime is one of the first Warframes (with the other being Nekros) to require three Orokin Cells to craft.
  • As with all prime Warframes, Mag Prime can use her original default helmet, while also being able to use the alternate helmets Coil Mag Helmet and Gauss Mag Helmet.
  • Prior to Update 10.3, Mag Prime's secondary color could tint the gold accents on her body.
  • The floating gold plates by Mag Prime's shoulders are considered customization Armor parts, and will be removed if any other arm plates are used.
  • The "wings" mentioned in Mag Prime's Codex entry foreshadowed the Archwing, a feature added in Update 15.0. This was mentioned in Devstream 36, which showcased Archwing gameplay.
  • Mag Prime's Crush features golden debris being lifted off the ground, unlike the standard version.

Media

  • MAG PRIME, levitating Despair (Agile animation set)
  • MAG PRIME, levitating Despair (Noble animation set)
  • Mag Prime Polarities
  • Mag Prime Coil Helmet

See also

  • Prime, the original Orokin version of a Warframe or weapon.

Edit Tab

Magnetic Attraction

Mag pulls nearby Pickups towards her when Bullet Jumping, similar to Carrier's Vacuum.

Abilities

PullModU15.jpeg Pull.png
ENERGY
25
KEY
1
Pull
Magnetic force pulls enemies toward you, stunning them and bringing them into melee range.
Sức mạnh:100 / 125 / 150 / 300 (damage)
10% / 15% / 20% / 25% (energy drop chance)
Thời gian:N/A
Khoảng cách:15 / 20 / 22 / 25 m

  • Mag produces a strong magnetic field, pulling every enemy within 15 / 20 / 22 / 25 meters towards her and inflicting 100 / 125 / 150 / 300 Magnetic b.png Magnetic damage. The damage is doubled if the enemy is currently under the effect of Magnetize. Enemies killed by Pull have a 10% / 15% / 20% / 25% increased chance to drop an energy orb.
    • Damage and energy orb drop chance are affected by Power Strength.
    • Affected enemies are ragdolled, rendering them stunned for several seconds.
    • Range is affected by Power Range.
  • Pull's area of effect is cone-shaped in addition to a small circular area around Mag. Enemies behind Mag are not affected unless they're within the circular area.
  • Will not pull but will still damage some special enemies, such as Ospreys and Bosses.
  • Will not stop certain enemy abilities mid-animation, such as Heavy Grineer's Radial Blast and the Volatile Runner's detonation.
  • Can be used in mid-air.
  • Has a cast time of ~0.5 seconds and an after cast cooldown of ~0.25 seconds.

GreedyPull2.png
Bài viết chính: Greedy Pull


  • This is a great crowd controlling ability, as using it will disorient enemies, drawing away open fires for several seconds.
    • It can be used to stop enemies from storm-firing your team.
    • It can also be used keep enemies at bay when reviving fallen teammates.
  • Consider using this ability to destroy minor enemies such as Shield, Mine and Leech Osprey; and Rollers along with Latchers.
  • Is very useful in Capture missions because it can stop the target from escaping.

Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.


BulletAttractorModU15.jpeg BulletAttractor.png
ENERGY
50
KEY
2
Magnetize
Creates a magnetic field around a target, ensnaring nearby enemies and dealing damage over time. The field reacts to bullets and shards created from Polarize to increase the damage.
Sức mạnh:10 / 15 / 20 / 25% (absorption)
1.25x / 1.5x / 1.75x / 2x (multiplier)
50 / 150 / 200 / 300 (explosion damage)
Thời gian:10 / 12 / 13 /15 s
Khoảng cách:2 / 3 / 3.5 / 4 m (field radius)
5 / 10 / 12 / 15 m (explosion radius)

  • THIS INFO MAY BE INACCURATE. Update 18.13 reworked this ability, and it has not been fully tested yet.
  • Mag generates a powerful magnetic field that encompasses a target and anchors it in place. The field has a 2 / 3 / 3.5 / 4 meter radius and lasts for 10 / 12 / 13 / 15 seconds. All projectiles, bullets, enemies, and Polarize shards are pulled to the center of the field. During the field's lifetime, incoming damage from all sources will be multiplied by 125% / 150% / 175% / 200%. Additionally, the field deals 10 / 15 / 20 / 25% of absorbed damage per second to all enemies in range. If the initial target is killed, the field destabilizes and explodes at the end of Magnetize's duration for 50 / 150 / 200 / 300 Blast b.png Blast damage in a 5 / 10 / 12 / 15 meter radius. The explosion damage is increased by 125 / 150 / 175 / 200 percent of the total damage of the field.
    • Damage multiplier and explosion damage are affected by Power Strength.
    • Explosion damage diminishes with distance and does not bypass obstacles in the environment.
    • Field duration is affected by Power Duration.
    • Field radius and explosion radius is affected by Power Range.
  • Redirected projectiles travel in a straight line from the point of impact to the center of the sphere which can draw fire away from enemy weak spots. However, you can target vital areas by aiming for any point on the sphere that is perpendicular to the weak spot. Hitscan weapons have less difficulty hitting weak spots; simply aiming at the target's weak spots will yield extra damage in most cases.
  • Shots fired within the field are also redirected, including shots fired by the magnetized target.
  • In addition to firearms, Magnetize can redirect Radial Javelin blades, Prism lasers, Exalted Blade's waves, Artemis Bow's arrow fan, and bouncing projectiles such as the Glaive into a single target.
  • Does not redirect area-of-effect abilities.
  • Has a cast time of 1 second.

  • This ability can be used defensively. No bullets or projectiles can pass through the field without being redirected.
  • Maximized Power Range is a very effective choice of maximization for this ability as it provides a large radius of protection from most enemy damage.
  • Extremely effective against heavy enemies, especially fast moving, such as Oxium Osprey or Bursas.
  • When this ability is used with Punch Through weapons like the Lanka and Miter as the bullet or projectile will hit the target multiple times. However this does not increase the damage over time produced by the field by much and the damage of the final explosion. This is ideal for taking out specific targets.
  • Using beam weapons such as the Ignis, Atomos, Gammacor, Quanta, etc. will not hit the enemies multiple times the same way that punch through projectiles do but will greatly increase the damage over time generated by the field and the final explosion. This is ideal for creating chokepoints where every enemy that walks through the bubble gets killed by the field's damage over time effect.
  • Using Gas b.png Gas damage on weapons really amplifies the overall damage per second of the bubble to make up for not having much damage over time from the field on projectile weapons with Punch Through. This helps on beam weapons too but not completely necessary to have.

Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.

  • Maximized Power Duration increases the duration to 42.3 seconds.
    • Reduces the field radius to 2.04 meters and explosion radius to 5.1.
  • Maximized Power Efficiency reduces the cost to 12.5 energy.
    • Reduces the duration to 6 seconds.
  • Maximized Power Range increases the field radius to 16.5 meters and explosion radius to 41.25.
    • Reduces damage multiplier to 0.8 and explosion damage to 120.
  • Maximized Power Strength increases damage multiplier to 5.98 and explosion damage to 897.
    • Increases cost to 77.5 energy.
    • Reduces duration to 10.875 seconds.


ShieldPolarizeModU15.jpeg ShieldPolarize.png
ENERGY
75
KEY
3
Polarize
Emit an energy pulse that depletes enemy shields and armor, creating shards which become deadly when mixed with Magnetize. Shields of allies touched by the pulse are restored.
Sức mạnh:250 / 300 / 350 / 400 (damage)
1x / 1.5x / 2x / 2.5x (damage multiplier)
Thời gian:2 / 3 / 4 / 5 s (pulse travel time)
Khoảng cách:5 / 6 / 7 / 8 m (explosion radius)

  • Mag creates a wave of energy that travels outward at 7.5 m/s and deals 250 / 300 / 350 / 400 damage to enemy shields and armor. The damage done to armor or shields is multiplied by 1 / 1.5 / 2 / 2.5 and stored as shards on the ground. These shards can be attracted by Magnetize to increase its damage. Drained shields will explode, inflicting damage on nearby enemies. Additionally, allies' shields are restored by 250 / 300 / 350 / 400 if they present in initial range or touch the wave.
    • Damage dealt, shield restoration, shield depletion, armor depletion, and shard damage multiplier is affected by Power Strength.
    • Initial radius and explosion radius are affected by Power Range.
    • Pulse travel time is affected by Power Duration.
    • Restores Mag's own shields, in addition to fellow Tenno, Companions, Hostages, Cryopod/Artifact shields on Defense missions, and the shields of hacked MOAs spawned from MOA Cabinet Spawners.
    • Damage dealt to armored enemies also depletes their armor by the same amount. Shields must be completely drained before Armor depletion can take effect.
  • A drained target produces a violent outburst of magnetic energy inflicting 100% / 150% / 200% / 250% of the enemy's drained shields or armor as Magnetic b.png Magnetic damage. The explosion will affect all enemies within a 5 / 8 / 11 / 14 meter radius of the drained target.
    • Damage multiplier is affected by Power Strength, and the explosion damage diminishes with distance.
    • Damage bypasses obstacles in the environment and is capable of hitting unprotected enemy body parts.
    • Explosion radius is affected by Power Range.
    • Enemies who have been drained are not damaged by their own explosion, but they can be damaged by nearby enemies who were also drained.
  • Has a 1 second cast time and a delay between casts of 0.2 seconds.

ShieldTransference2.png
Bài viết chính: Shield Transference


  • Can be used to restore shields to the Cryopod, Cryocore, Excavator in an Excavation mission or an Artifact in a Defense mission.
  • Can break reinforced glass in Corpus Ships and Laser Plates/Rotation Plates on Orokin Void laser traps.
  • Can be used in mid-air.
  • Shield Polarize's animation overwrites other animations and tends to be a brake on Mag's speed by preventing movement and sliding; however, Mag retains momentum while casting this ability while airborne. Use this quirk to avoid enemy fire as enemies are more likely to hit you while you are stationary.

Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.

Special Note

  • Since Maximized Power Strength increases both the amount of shields drained and the damage dealt by it, this maximization multiplies the damage by 598% compared to a non-maximized cast.


CrushModU15.jpeg Crush.png
ENERGY
100
KEY
4
Crush
Magnetizes the bones of nearby enemies, causing them to collapse upon themselves.
Sức mạnh:800 / 1000 / 1250/ 1500
Thời gian:N/A
Khoảng cách:8 / 10 / 13 / 18 m

  • Magnetizing the bones of enemies within 8 / 10 / 13 / 18 meters, Mag suspends her victims in the air and forcefully compresses their bodies inflicting a total 800 / 1000 / 1250/ 1500 Magnetic b.png Magnetic damage over three ticks. Enemies affected by Magnetize take an extra 800 / 1000 / 1250 / 1500 damage, unaffected by mods.
    • Damage is affected by Power Strength.
    • Damage is evenly divided into three segments over three ticks (each tick dealing 1/3 of the total damage) that are inflicted in succession over the course of the cast animation.
    • Radius is affected by Power Range.
    • Enemies that walk into the area of effect after the ability has been cast will be caught during each damage tick.
    • Suspended enemies are incapacitated and suffer a Knockdown when the final damage tick is applied.
  • Cannot be used while in mid-air.
  • Has a cast time of 2.7 seconds and a cooldown between casts of 0.75 seconds.
  • Tenno in Conclave duels receive 150 damage and are knocked down.
  • Crush's visual effects will appear gold when cast by Mag Prime.

FracturingCrush.png
Bài viết chính: Fracturing Crush


  • Crush deals less damage against the Grineer but deals extra to shielded Corpus units, due to the traditional effects of Magnetic damage.
  • Crush does not rely on line of sight like Pull or the damage pulses from Shield Polarize, using Enemy Sense makes it relatively easy to Crush large groups of enemies through floors, walls and ceilings.

Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.

  • Sliding while casting Crush causes enemies that left the AoE to crumple permanently until a stagger source is made to reset their animation, however damage taken by enemies no longer in range have been cancelled normally.
  • Dying while casting crush will cause all affected enemies to drop to the ground in a ragdoll state similar to enemies broken while frozen. The enemies in this state will still be able to attack despite missing several limbs and being tied to the ground.


  • Strength Mods

    IntensifyModU145.png

    Duration Mods

    ContinuityModU145.png

    Range Mods

    StretchModU145.png

    Pull.png Pull.png
    BulletAttractor.png BulletAttractor.png BulletAttractor.png
    ShieldPolarize.png ShieldPolarize.png ShieldPolarize.png
    Crush.png Crush.png

    Edit Tab

    Mag is a master of crowd control and damaging multiple targets. Though she has lower than average health, Mag is fairly durable due to her high shields and average armor. Her abilities are extremely versatile, and while an in-game tip states Mag is great for single target encounters, she is one of the best Warframes in the game at dealing with multiple targets and very powerful if used correctly. A weakness can be the power cost, especially of the later abilities and while leveling the frame up, as with the Magnetic b.png Magnetic damage which some targets are quite resistant to.

    Skills

    Pull

    Pull yanks enemies upwards and literally tosses them in Mag's general direction. As an area of effect ability it is excellent, clearing rooms quickly as it deals significant initial damage and has decent base range, as well as being at its most efficient when engaging multiple targets. It is also very effective at crowd control, as enemies are helpless while flying through the air and take several seconds to recover after landing due to the ragdoll effect. Combining this with slide maneuvers can help ensure it hits a good amount of targets.

    The ability was updated in Update 9.8, which drastically changed the functionality of Pull from pseudo-teleporting enemies to Mag's feet without crowd control. It had synergy with Punch Through-modded guns and long reach weapons.

    Shield Polarize

    This ability mostly damages enemy shields, emitting an explosion when it hits. This is effective against Corpus, especially as units protected by Shield Ospreys will act as additional sources of the ability's radial damage. The cumulative damage from a large group of Corpus that are being protected is usually enough to kill all the Ospreys instantly and possibly even eliminate some of the other units. At the very least the entire group will be knocked down.

    Out of all abilities, Shield Polarize benefits the best from Power Strength mods (Intensify and Blind Rage) as it applies the multiplier twice. The first improves its shield drain percentage and the second improves the damage percentage dealt to nearby.

    Be cautious around explosive barrels and reinforced glass as the damage can break environmental objects in a large radius around each affected enemy.

    Bullet Attractor

    This ability is effective against bosses and units in cover as it effectively expands the hitbox of the target, as well as blocking enemy fire. Increasing the range of the Attractor through fusion, the Stretch mod and the will allow the field to clip through more walls and obstacles, significantly improving Mag's ability to hit an affected enemy while remaining behind cover, and defensively blocking enemy fire over a larger area.

    Although enemy fire inside the field is redirected, it will still damage Mag or her allies if they are inside with the affected target.

    The Coil helmet was once useful but stats were removed in Update 10.0.

    Crush

    When playing solo, the knockdown portion of Crush will disable enemies that Mag really doesn't want to pull – such as Grineer heavies in the middle of a Radial Blast animation – long enough after the animation ends for her to shoot them or escape. Crush is also effective as a panic button for the same reason since the aforementioned enemy types will be well within the range of the ability if they're close enough to threaten Mag with their signature abilities. Its power cost is high, however, which makes it more situational.

    Edit Tab

    Mag có thể sử dụng các đồ sau:

    Cosmetics

    Augments

    See also

    Edit Tab


    Edit

    Update 18.13 Rework

    Videos

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