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Health 01

Góc trên bên phải màn hình hiển thị máu và shield của bạn, cũng như companionscell thành viên.

Health là chỉ số thể hiện sức chịu đựng các đợt sát thương trước khi mất khả năng điều khiển. Warframes, Kubrows, và mục tiêu Rescue sẽ rơi vào trạng thái "bleedout" khi hết máu, trong khi các thứ khác bị tiêu diệt. Chỉ số máu của Warframe được thể hiện dưới dạng số và thanh hiển thị màu đỏ ở góc phải phía trên của màn hình. Tuy nhiên thì chỉ số máu của các vật thể khác được hiển thị trên đầu của nó khi người chơi nhắm vào vật thể đó. Khi người chơi bị mất máu thì khung hình sẽ có chớp đỏ nhè nhẹ, lúc máu xuống dưới 10% thì sẽ có tiếng nhịp tim đập. Âm thanh này xuất hiện khi chảy máu và khi chết

Đa số các dạng sát thương sẽ chỉ ảnh hưởng lên máy khi shields bị rút hết, vẫn có một số ngoại lệ . Sát thương Toxin b Toxin , được gây ra bởi Toxic Ancients, Toxic CrawlersEximus có độc, sẽ bỏ qua khiên và tấn công trực tiếp vào máu của mục tiêu, đôi khi gây ra proc hiệu ứng sát thương Toxin b Toxin theo thời gian. Viral b Viral proc, được gây ra bởi Grineer Powerfists, sẽ tạm thời giảm một nửa máu của người chơi (cả hiện tại và tối đa) ngay cả khi bản thân cú tấn công đó được hập thụ bởi khiên. Sát thương Finishing , từ hiệu ứng tình trạng Bleed (từ sát thương Slash b.svg Slash ),cũng sẽ bỏ quan khiên.

Health Classes

There are different types of damage which deal reduced or increased numbers against different entities. MOAs, for example, are mostly metal in composition and are not as easily cut open as the flesh of living Crewmen. Hence, MOAs have Robotic health, while Crewmen have Flesh as their health type; Slash b.svg Slash effects deal penalized damage to Robot health and bonus damage to Flesh.

There are thirteen health classes in total, but two of them are reserved for shields only and two of them are reserved for armor only—these four act differently from health, and are covered on Shields and Armor pages. The remaining nine health classes are partitioned into the three standard Factions, though both the Corrupted faction and the Tenno themselves borrow from these.

Faction Non-Armor Health Classes
IconGrineerBGrineer Cloned Flesh Machinery
IconCorpusB Corpus Flesh Robotic
IconInfestedBInfested Infested Infested Flesh Fossilized Infested Sinew
IconOrokinB.svg Corrupted Corrupted units are copies from other factions; they have identical health to their originals.
LotusBlack Tenno Flesh
Special Object

The fact that Cloned Flesh differs from Flesh and that both Corpus and Tenno have the latter implies that Tenno are as human as the Corpus, while the Grineer are imperfect replications. Relevant to game mechanics, these two types of health share most vulnerabilities and all resistances, except that cloned flesh is Heat b flammable while normal flesh is easily Toxin b poisoned.

Infested is different from Infested Flesh, even if by name they would seem identical. While you can check the details on their respective pages, know that both are vulnerable to the same types of damage, just resistant to different types; you can most likely use the same weapon loadout to perform against either type.

Increasing Maximum Health

Like most attribute values, Health is increased by single multiplier formed from effects that additively stack with each other. The health gained from leveling does not interact at all with these multipliers.

Total Health = Base Health × (1 + Modifier) + Health Gain From Leveling

  • Base Health refers to the Warframe's health at Rank 0.
  • Health Gain From Leveling will be the difference between your rank 30 health and your rank 0 health. Zephyr, for instance, has 450 health at rank 30 but 150 health at rank 0, so her health gain from leveling would be 300.
  • Vitality and Vigor increase your Modifier by 4.4 and 1.2 at their maximum ranks, respectively. The Physique aura mod increases it by a mere 0.18 at maximum rank. Each additional cell member that brings Physique will increase your Modifier by an additional 0.18, to a maximum 0.72 addition in a four-player mission or 1.44 in eight-player trial missions. Lastly, the bonus from some Arcane helmets contribute to the Modifier of this equation.

Healing

Bài viết chính: Category:Healing
RejuvenationModU145
EquilibriumModU145

Unlike shields, health does not naturally regenerate over time, except when the Rejuvenation aura mod is equipped by at least one member of the cell. Otherwise, damage inflicted upon health must actively be healed either by picking up a Health Orb (and Energy Orbs with Equilibrium) or directly by a few certain Warframe abilities. Trinity and Oberon are the two Warframes with an inherent ability to explicitly restore health to all Warframes within the cell, and Nekros can Desecrate nearby corpses for a chance to spawn more health orbs. A Chroma in Heat b Heat can raise both players' current and maximum health temporarily with Elemental Ward, and when the effect runs out, only the maximum health returns to its original value; effectively, the affected players have restored that much health. Additionally, Inaros's Scarab Swarm ability is capable of healing allies that are near enemies being affected by the ability.

Warframe Abilities


ElementalWard ElementalWardIcon
ENERGY
50
KEY
2
Elemental Ward
Tùy thuộc vào từng nguyên tố mà Chroma tạo ra những vùng ảnh hưởng có lợi cho bản thân và đồng đội.
Sức mạnh:

25 / 50 / 75 / 100 (Sát thương trên giây)

50% / 75% / 100% / 200% (Tăng máu)

2% / 5% / 7% / 10% (Tỷ lệ kích hoạt)

2.5x / 3x / 5x / 10x (Sát thương gia tăng)

50% / 65% / 75% / 100% (Tăng Shield)
10% / 15% / 20% / 25% (Tỷ lệ kích hoạt)

50 / 60 / 100 / 200 (sát thương lan)

25% / 35% / 40% / 50% (sát thương trên giây)

1.5x / 2x / 2.5x / 3x (sát thương gia tăng)

25% / 75% / 100% / 150% (tăng giáp)

10% / 15% / 20% / 25% (Tỷ lệ kích hoạt)

Thời gian:

10 / 15 / 20 / 25 s (Thời gian hiệu lực)

10 / 15 / 20 / 25 s (Thời gian hiệu lực)

10 / 15 / 20 / 25 s (Thời gian hiệu lực)

15% / 25% / 30% / 35% (Tốc độ rút súng)

15% / 25% / 30% / 35% (Tốc độ thay đạn)

10 / 15 / 20 / 25 s (Thời gian hiệu lực)

Khoảng cách:

6 / 8 / 10 / 12 m (tầm ảnh hưởng)
5 / 5 / 5 / 5 m (Bán kính thiêu đốt)

6 / 8 / 10 / 12 m (tầm ảnh hưởng)
5 / 6 / 8 / 10 m (tầm giật sét)

6 / 8 / 10 / 12 m (tầm ảnh hưởng)

6 / 8 / 10 / 12 m (tầm ảnh hưởng)


Devour DevourIcon
ENERGY
50
KEY
2
Devour
Nắm lấy sức mạnh để bẫy kẻ địch vào trong cát lún và lôi chúng đến để cắn xé; nó sẽ đánh cắp máu và cuối cùng tạo ra một Sand Shadow.
Sức mạnh:50 / 100 / 150 / 250
Thời gian:15 / 20 / 25 / 30 s
Khoảng cách:20 / 30 / 40 / 50 m

ScarabSwarm ScarabSwarmIcon
ENERGY
0
KEY
4
Scarab Swarm
Charge để biến đổi máu thành giáp bọ hung được hóa cứng. Discharge để tàn phá kẻ địch bằng một bầy bọ hung; kẻ sống sót bị rút máu và nó được cấp cho các đồng minh .
Energy Drain Per Shot: 25
Sức mạnh:100 / 150 / 175 / 200
Thời gian:6 / 10 / 12 / 15 s
Khoảng cách:20 / 22 / 25 / 30 m (phạm vi cast)
5 m (phạm vi lan)

PaladinRenewalAbility OberonRenewal
ENERGY
25
KEY
3
Renewal
Healing waves of energy flow outward from Oberon to his allies, regenerating health over time.
Energy Drain: 5 s−1
Sức mạnh:50 / 75 / 100 / 125 (instant heal)
200 / 250 / 300 / 400 (gradual heal)
Thời gian:15 / 13 / 12 / 10 s (duration)
20% / 25% / 35% / 45% (bleedout slow)
Khoảng cách:


Aside from the above abilities, Nyx is able to use Mind Control on Corrupted Ancients, enemies which can heal surrounding allies. Somewhat similarly, if a Nekros slays a Corrupted Ancient, it can be resurrected on the side of the Tenno by his ability, Shadows of the Dead.

Ability Augments

If Limbo has Haven or Hydroid has Curative Undertow installed, either one can act as a healer for the entire cell. Pool of Life increases the healing capabilities of Trinity's Well of Life power. Finally, Saryn can heal herself personally if she equips Regenerative Molt, reducing the burden she might place on their allies or else enabling her to solo better.

Equipment

There are some items that can be used in a mission to heal lost health.

Weapon Mods

There are PvP-only mods that allow for players to regain health based off their combat performance, and Syndicate-purchased mods that restore health after gaining enough affinity to meet the necessary thresholds. Lastly, Life Strike will restore health to the Tenno as a percentage of damage inflicted by the equipped melee weapon.

Bleedout & Death

Bài viết chính: Death

When health is reduced to 0, Warframes enter the Bleedout state. In bleedout, Warframes can barely move and are restricted to firing their sidearm. If they do not receive the appropriate attention from an ally within 20 seconds, they are killed in action. It is quite difficult to complete missions successfully when all players are dead, so players typically strive to keep health above 0 at all times.

Effective Health

Damage calculations get complicated when damage resistances are involved. Effective health is a common metagame concept which states that because each hit point you have actually absorbs more than one point of damage, you effectively have more hit points than indicated. In WARFRAME, effective health can be increased by armor, resistance mods, and health classes.

For example, if your Warframe has 300 health, and you are being attacked by an enemy that deals Impact b.svg Impact damage:

  1. Impact b.svg Impact attacks deal 25% less damage to Flesh health. If they would normally strike for 100 damage in a single attack, they would only deal 75 damage to your Warframe.
  2. Therefore, to deal 300 damage to your Warframe, they would have to output 400 total points of damage.

In reference to Impact b.svg Impact damage, your Warframe has 400 effective health even though it has only 300 nominal health. Effective health can only ever be considered in the context of damage, because its value depends on the bonuses and penalties of the incoming damage as much as it does on the resistance values of your armor, mods, and health. Depending on how you build your Warframe and use its abilities, you can experience a drastic difference in survival between different types of enemies. (A specific build of Valkyr has been shown to have ~3800 effective health against most Grineer but only ~850 effective health against typical Corpus enemies.)[1]

Effective health is a valuable metric because it allows you to compare different forms of survivability.

References

  1. Blog: Determining Enemy Damage Type Distributions

See Also

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